Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-23 06:25:41 -06:00
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"""Sprite loading + frame animation.
Convention: assets/sprites/<state>/*.png, frames played in filename-sorted
order (e.g. frame_00.png, frame_01.png, ...), looping. <state> matches
bolt_pet.state.PetState values: idle, listening, thinking, talking.
If a state's directory has no frames (real art not dropped in yet), falls
back to a small procedurally-drawn placeholder blob so the app still runs
end-to-end. Swap in real sprite sheets by pointing SPRITE_DIR at your own
folder (see assets/sprites/README.md) — no code changes needed as long as
the same per-state-subfolder-of-PNGs convention is followed. If your sheets
use a different layout (single grid image, etc.), tell me the format and
this loader can be adapted.
"""
from __future__ import annotations
from pathlib import Path
from typing import Optional
from PySide6.QtCore import QSize, Qt
from PySide6.QtGui import QColor, QPainter, QPixmap
from ..state import PetState
DEFAULT_SPRITE_DIR = Path(__file__).resolve().parent.parent / "assets" / "sprites"
# Placeholder palette per state, used only when no frames are found.
_PLACEHOLDER_COLORS = {
PetState.IDLE: QColor(120, 170, 240),
PetState.LISTENING: QColor(120, 220, 160),
PetState.THINKING: QColor(230, 190, 90),
PetState.TALKING: QColor(240, 130, 150),
PetState.ERROR: QColor(220, 90, 90),
}
def _placeholder_frames(state: PetState, size: int) -> list[QPixmap]:
"""A tiny 2-frame "breathing" blob so idle/listening/etc. are visually
distinguishable even before real art exists."""
color = _PLACEHOLDER_COLORS.get(state, QColor(150, 150, 150))
frames = []
for scale in (1.0, 0.92):
pixmap = QPixmap(size, size)
pixmap.fill(Qt.transparent)
painter = QPainter(pixmap)
painter.setRenderHint(QPainter.Antialiasing)
painter.setBrush(color)
painter.setPen(Qt.NoPen)
margin = size * (1 - scale) / 2
painter.drawEllipse(int(margin), int(margin), int(size * scale), int(size * scale))
# simple eyes so it reads as a face, not just a circle
eye_r = max(2, size // 16)
eye_y = int(size * 0.42)
painter.setBrush(QColor(30, 30, 40))
painter.drawEllipse(int(size * 0.36) - eye_r, eye_y - eye_r, eye_r * 2, eye_r * 2)
painter.drawEllipse(int(size * 0.64) - eye_r, eye_y - eye_r, eye_r * 2, eye_r * 2)
painter.end()
frames.append(pixmap)
return frames
class SpriteAnimation:
"""One state's frame sequence + current playback position."""
def __init__(self, frames: list[QPixmap]):
self.frames = frames or []
self._index = 0
def advance(self) -> None:
if self.frames:
self._index = (self._index + 1) % len(self.frames)
def current(self) -> Optional[QPixmap]:
if not self.frames:
return None
return self.frames[self._index]
def reset(self) -> None:
self._index = 0
def _load_frames_from_dir(directory: Path, size: int) -> list[QPixmap]:
if not directory.is_dir():
return []
paths = sorted(directory.glob("*.png")) + sorted(directory.glob("*.PNG"))
frames = []
for path in paths:
pixmap = QPixmap(str(path))
if pixmap.isNull():
continue
if pixmap.size() != QSize(size, size):
pixmap = pixmap.scaled(size, size, Qt.KeepAspectRatio, Qt.SmoothTransformation)
frames.append(pixmap)
return frames
class SpriteSet:
"""All animations for every PetState, loaded from *sprite_dir*."""
def __init__(self, sprite_dir: Path = DEFAULT_SPRITE_DIR, size: int = 160):
self.size = size
self._animations: dict[PetState, SpriteAnimation] = {}
for state in PetState:
frames = _load_frames_from_dir(sprite_dir / state.value, size)
if not frames:
frames = _placeholder_frames(state, size)
self._animations[state] = SpriteAnimation(frames)
def get(self, state: PetState) -> SpriteAnimation:
return self._animations[state]