Add text-to-dialogue, self-restart capability, and misc updates

This commit is contained in:
2026-07-30 20:50:41 -06:00
parent 5b49670983
commit 96afc351ac
21 changed files with 1819 additions and 59 deletions
+30
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@@ -31,6 +31,36 @@ ELEVENLABS_VOICE_ID=
#ELEVENLABS_MODEL_ID=eleven_flash_v2
#TTS_SAMPLE_RATE=24000
# Ask Bolt to use a different voice (or another language) and the server
# picks one from the ElevenLabs voice library and tags the reply with it.
# It only tags one reply, and it can't remember the id afterwards — so the
# pet keeps using that voice until a new one is picked or you choose "Use
# default voice" in the tray. VOICE_STICKY=false makes each pick last for
# exactly the one reply it came with instead.
#VOICE_STICKY=true
# ── Multi-voice dialogue (ElevenLabs Text to Dialogue) ──────────────────────
# Lets Bolt play a short scene in several voices with delivery tags the v3
# model acts on ("[cheerfully] Hello", "[whispering] He is lying"), driven by
# the server through a relayed `dialoguectl` command. Name the cast here —
# "self" always means whatever voice the pet is currently using.
#DIALOGUE=true
#DIALOGUE_MODEL_ID=eleven_v3
#DIALOGUE_VOICES=narrator:9BWtsMINqrJLrRacOk9x,villain:IKne3meq5aSn9XLyUdCD
# ── Self-restart (optional) ─────────────────────────────────────────────────
# `petctl self_restart <why>` lets Bolt reload the pet after editing its own
# code, so he can check the change live. The code is import-checked first, the
# restart waits for the current turn to finish, and the reason is carried
# across so the new process reports back. The guard refuses more than
# SELF_RESTART_MAX restarts within SELF_RESTART_WINDOW_SECONDS.
#SELF_RESTART=true
#SELF_RESTART_MAX=5
#SELF_RESTART_WINDOW_SECONDS=900
# Used instead of ELEVENLABS_MODEL_ID whenever the server picked the voice
# or the reply has non-ASCII in it — the flash_v2 default is English-only.
#ELEVENLABS_MULTILINGUAL_MODEL_ID=eleven_flash_v2_5
# ── Audio devices (optional — leave blank for the system default) ──────────
#MIC_DEVICE=
#SPEAKER_DEVICE=