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themajesticmagician 3a0959f55d Streaming replies and STT, amplitude lip-sync, one place for speaking
Latency: replies are spoken sentence-by-sentence off the desk API's NDJSON
endpoint, so the wait is time-to-first-sentence rather than the whole model
call, and Deepgram's live websocket transcribes while you're still talking
instead of uploading the WAV afterwards. Both fall back invisibly — a stream
that fails before anything was said drops to converse(), and a socket that
never opens just means the old one-shot path.

Speaking lived in four near-copies in the controller (a reply, a holding line,
a streamed sentence, a dialogue scene) that had already drifted: one didn't arm
barge-in, another skipped the follow-up rule. It's now speech.Speaker plus an
Utterance describing the policy differences, with collaborators injected so the
whole of it tests without Qt or audio.

The mouth follows the audio rather than a timer: tts.level_of reduces each PCM
frame to a 0..1 loudness on a sqrt curve (speech sits well below peak, and a
linear map leaves the mouth barely open during normal talking) and that indexes
the talking frames, which the sprite script now draws as an openness ramp.
Offline pyttsx3 has no waveform, so stale levels hand control back to the timed
loop instead of freezing the mouth mid-syllable.

Also: the pet starts where you left it (ignoring positions on monitors that are
no longer connected, since restoring those faithfully is how it ends up
somewhere unreachable), and `python -m bolt_pet --doctor` is a preflight that
says what to do about each problem rather than only what's wrong.

tests/test_pipeline_smoke.py breaks the pure-logic rule on purpose. Every unit
test passed all week while notifications sat unspoken for minutes, the pet said
things twice and [laughing] got read aloud — each an interaction between two
individually-correct units. It drives whole turns against a real HTTP server on
a loopback port, faking only the mic and the speakers. It found a NameError in
the paint path that would have fired on every repaint while talking.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 19:01:06 -06:00

195 lines
8.1 KiB
Python

"""Everything the pet says, and the policy differences between kinds of saying.
There used to be four of these in controller.py — a reply, a holding line, a
streamed sentence, a dialogue scene — each written when its feature was built,
each repeating the same dance: transition state, show the bubble, maybe record
history, reset barge-in, call TTS, reset barge-in again, resume state, decide
whether to keep the mic open. Only the *policy* differed, and the copies had
already started to drift: one forgot to arm barge-in, another logged a
different prefix, a third skipped the follow-up rule.
So the dance lives here once, and the differences are data:
reply the answer. Transcript, bubble, follow-up rule, ends IDLE.
holding "give me a sec" while a tool runs. No transcript — it is
filler, and the transcript should keep the answer. Resumes
whatever state it interrupted, because the turn isn't over.
stream one sentence of a streamed answer. Transcript and bubble like
a reply, but stays TALKING so the sprite doesn't flicker
between sentences, and the follow-up rule waits for the last.
scene a dialoguectl take. Transcript (the user heard it), resumes
mid-turn like a holding line.
The controller keeps the pipeline; this keeps the rules about talking.
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Callable, Optional
from . import config, speech_text
from .state import PetState
@dataclass(frozen=True)
class Utterance:
"""One thing to say, and how saying it should behave."""
text: str
record: bool = True # goes in the transcript, or is it filler?
resume: bool = False # return to the state it interrupted (mid-turn)
hold_talking: bool = False # stay TALKING afterwards (more is coming)
follow_up: bool = True # may leave the mic open if it ends on a question
interruptible: bool = True # arm barge-in for this one
log_prefix: str = "Bolt"
@classmethod
def reply(cls, text: str) -> "Utterance":
return cls(text)
@classmethod
def holding(cls, text: str) -> "Utterance":
# Filler: no transcript, no follow-up, and not interruptible — cutting
# off "give me a sec" would strand the tool that is already running.
return cls(text, record=False, resume=True, follow_up=False,
interruptible=False, log_prefix="Bolt (holding)")
@classmethod
def stream_chunk(cls, text: str) -> "Utterance":
return cls(text, hold_talking=True, follow_up=False)
@classmethod
def scene(cls, text: str) -> "Utterance":
return cls(text, resume=True, follow_up=False)
class Speaker:
"""Says things on behalf of the controller.
Collaborators are passed in rather than reached for, so the whole of
speaking is testable without Qt, audio hardware or a state machine: hand it
fakes and assert on what came out."""
def __init__(self, *, state, tts, history=None, on_said=None, on_log=None,
barge_in: Callable[[], object] = lambda: None,
voice_id: Callable[[], str] = lambda: "",
detail_of: Callable[[], str] = lambda: "",
on_level: Optional[Callable[[float], None]] = None):
self._state = state
self._tts = tts
self._history = history
self._on_said = on_said or (lambda _text: None)
self._on_log = on_log or (lambda _msg: None)
# Read through a callable rather than held: the detector is built after
# the speaker (it needs the mic stream), replaced when barge-in mode
# changes, and swapped by tests. Two copies of it drifting apart is a
# bug nobody notices until the wake model starts hearing the pet.
self._barge_in_of = barge_in
self._voice_id = voice_id
# What actually fired, captured BEFORE the post-playback reset. Read it
# afterwards and every interruption reports 0.000 at frame 0 — which
# looks like hard evidence and is nothing of the sort.
self._detail_of = detail_of
self.last_detail = ""
self._on_level = on_level
@property
def _barge_in(self):
try:
return self._barge_in_of()
except Exception:
return None
def say(self, utterance: Utterance) -> bool:
"""Speak it. Returns False if it was interrupted.
The one place that knows the order these steps go in — which is the
point, because getting that order wrong is invisible until the wake
model starts hearing the pet's own voice."""
line = speech_text.for_display(utterance.text)
if not line:
return True
resume_state = self._state.state
if self._state.state != PetState.TALKING:
self._state.transition(PetState.TALKING)
self._on_said(line)
self._on_log(f"{utterance.log_prefix}: {line}")
if utterance.record and self._history is not None:
self._history(utterance.text)
should_stop = None
if self._barge_in is not None and utterance.interruptible:
self._barge_in.reset()
should_stop = self._barge_in.check
completed = self._tts.speak(
utterance.text,
on_error=lambda exc: self._on_log(f"TTS failed: {exc}"),
should_stop=should_stop,
voice_id=self._voice_id() or None,
on_level=self._on_level,
)
self.last_detail = self._detail_of()
if self._barge_in is not None:
# Playback fed the pet's own voice into the wake model's rolling
# window. Clear it before the idle listener scores again, or the
# last sentence is still in there being re-heard.
self._barge_in.reset()
if self._on_level is not None:
self._on_level(0.0) # mouth closed; nothing is playing now
if utterance.resume and resume_state in (PetState.THINKING, PetState.IDLE):
self._state.transition(resume_state)
return bool(completed)
def say_pcm(self, utterance: Utterance, *, pcm, sample_rate: int) -> bool:
"""Speak audio that is already synthesized — a dialoguectl scene.
Same policy, same barge-in handling, same mouth; only the source of
the samples differs. Sharing this is why a scene can be talked over
exactly like an ordinary reply."""
line = speech_text.for_display(utterance.text)
resume_state = self._state.state
if self._state.state != PetState.TALKING:
self._state.transition(PetState.TALKING)
if line:
self._on_said(line)
self._on_log(f"{utterance.log_prefix}: {line}")
if utterance.record and self._history is not None:
self._history(utterance.text)
should_stop = None
if self._barge_in is not None and utterance.interruptible:
self._barge_in.reset()
should_stop = self._barge_in.check
completed = self._tts.play_pcm(
pcm, sample_rate, should_stop=should_stop, on_level=self._on_level)
self.last_detail = self._detail_of()
if self._barge_in is not None:
self._barge_in.reset()
if self._on_level is not None:
self._on_level(0.0)
if utterance.resume and resume_state in (PetState.THINKING, PetState.IDLE):
self._state.transition(resume_state)
return bool(completed)
def follow_up_decision(text: str, *, completed: bool, follow_ups: int) -> tuple[bool, str]:
"""Whether to keep listening after speaking, and why.
Split out as a pure function because it is a *rule* with an off-by-one cap
in it, and rules with counters deserve a test that doesn't need audio."""
if not completed:
return True, "interrupted"
if not speech_text.is_question(text):
return False, ""
cap = config.FOLLOW_UP_MAX_TURNS
if not config.FOLLOW_UP_LISTEN:
return False, ""
if cap > 0 and follow_ups >= cap:
return False, f"follow-up cap ({cap}) reached"
return True, "question"